![]() On a little note, even tho the inventory, equipment, runes and abilities systems are the same, the cleaner more streamlined design helps in a way to ease in this complex concepts, at first glance in BCNW, all this info dump can be intimidating, Ruined King makes it somehow easier to understand just by displaying more clearly the information. The very last fight being my favorite of them all. a little easy in some cases, but as every boss fight, they reward you for paying attention and being immersed in it. Hopefully, you don't have to backtrack a lot, and if you do, probably there's a new boss fight at the end of it which IMO are the best part of the game mechanics-wiseīut the important part, is that the world exploration and constant story progression of the game feels really nice, the scattered Lore in this game seems more important if you're into Leagues lore, so its always a bonus to read about some specific characters, and speaking of lore and developing, The main cast its fantastic, they bounce in a really good way and the key moments feel, not only fitting, but satisfyingly good.Īgain, boss fights feel fantastic, albeit. Each round feels more immersive and deep thanks to the lane mechanic and overall, decision making turns out to be a little more rewarding, again, thanks to the inclusion of the lanes that add a layer of depth to it.Īs others have said, backtracking once at 25-30 lvl feels repetitive and tedious, mainly if u missed some key elements during your first pass of each area. Even tho, overall the turn-based action holds the same weight as in BCNW, the modification to the world and the less RNG based exploration and encounters helps a lot. Pretty much every Combat centric system and main mechanic is more polished and less troublesome. I never understood BC where they would force me to fight a battle after I've already won almost identical fights several times. I would say thanks to reduced random encounter + 2x combat speed, I prefer the loop / progression in Ruined King, and LoL rich lore is like extra icing on the cake (I didn't really invest in Battle Chasers lore) Great to hear it has less battles. a regional buff/debuff in turn timeline (you can avoid/fit yourself to this region by timing the usage of speed//balance/power). there are extra twist with LANE when using ability (basically you choose Speed/Balance/Power which correlate with how fast / strong a move is). I would say that the loop is similar with Battle Chasers. Originally posted by riNamon.:About the combat loop. I would say thanks to reduced random encounter + 2x combat speed, I prefer the loop / progression in Ruined King, and LoL rich lore is like extra icing on the cake (I didn't really invest in Battle Chasers lore) ![]() Mechanic like perks (Rune here) and enhancement still exist. No more limited dungeon action before combat. No more World Map - Dungeon, you now explore town and dungeon as whole instance map (no world map exploration), I think some prefer battle chasers World Map - Dungeon, but I prefer Ruined King style better. I've played Ruined King for 7 hours now, and I think the number of random encounter has been reduced. The game has 2x combat speed now, so it's not as tedious as battle chasers and felt fluid and fast.ĬMIIW, battle chasers IMO has too many random encounter in it's dungeon sometimes exploration felt tedious. I'm sold on the lore, I'm down for a good story, but I don't want to be stymied by falling in the same action rut over and over.Ībout the combat loop. I'm curious what opinions are of the gameplay/combat loop. But it looks like it might suffer from the same issue I had with Battle Chasers, small party composition, highly repetitive combat(?). So on IP alone, I want to pick this game up. I love LoL Lore, and am so impressed with what Riot's done branching out in TFT, Runterra and even their Netflix show Arcane (which is spectacular). Maybe I didn't give it enough time, but it got stale really fast, and as much as I loved the world building, I couldn't keep playing the same combat loop over and over and over. But it didn't take me long to get tired of the combat loop and I felt like my characters were very pigeonholed into the RPG trinity- Tank, DPS, Support. For the record I thought Battle Chasers was awesome and a very cool updated entry to the classic genre. Like anyone who grow up with 8-bit gaming, I enjoy a good turn-based RPG, which this game appears to be.
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